New York Comic Con '012 Round-Up: Boot Camp with "Aliens: Colonial Marines"

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I've been wanting to be a writer in the gaming world ever since my first issue of Nintendo Power, and here I am getting my break. The only thought going through my head is how do I not screw this up. That doesn't help the nerves when an invite comes to a demonstration of the hotly anticipated Aliens: Colonial Marines.

The venue did an amazing job setting the atmosphere, a reflection of the hard work that Gearbox has been putting into the game. On various tables were giant jars filled with different colors of liquids. Some green, others blue, but every one of them held a perfect looking face-hugger dormant in them. It was frightening the amount of realism that went into them, making me scared to risk coming close to see if this was some devious plan by the development team to breed a new species from journalists.

Oct
24
2012
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New York Comic Con '012 Round-Up: Warren Spector Talks Disney's "Epic Mickey 2"

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As I sat down at the conference table, I took a good look around. To my side are PR reps from Disney and other gaming journalists. At the head of the table is a face I recognized only in photos and videos. It's Warren Spector, one of the most influential game-makers of all time. This is the man who was the genius behind Deus Ex. You name a notable designer from Ken Levine of Bioshock fame to the team of Looking Glass, they have all been working with or for Warren Spector at some point. The man is a legend, and recently he’s been working on Disney’s Epic Mickey 2: The Power of Two.

Oct
23
2012
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New Levels for Disney's Upcoming "Epic Mickey" Titles Revealed

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Outside of those Disney fanatics who devour the history of the House of Mouse and buy up all manner of Mickey Mouse and Disney memorabilia or just animation buffs in general, few people likely know who Oswald the Lucky Rabbit is. But they should, which makes his appearance in Epic Mickey 2: The Power of Two something kind of awesome. One of two sequels to the successful Epic Mickey title from 2010, The Power of Two will debut alongside another entry, Epic Mickey: Power of Illusion, and as we near their release dates Disney has revealed new levels for both games in videos with gameplay footage. For Epic Mickey 2 we're getting a look at the  Rainbow Caverns and Rainbow Falls levels, and for Power of Illusion the developers shed some light on The Little Mermaid stages. To get a look, check them out below.

The trailers below promise some interesting gameplay and both seem to have built on the noteworthy foundation of Epic Mickey, but it remains to be seen if Disney will ever generate a game franchise quite as excellent as Kingdom Hearts (and its sequels), the RPG with a blend of Disney and Square Enix's Final Fantasy characters.

Oct
15
2012
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Now at the MoMA, Mo-Mo-Mo-Mo-Mo-MoMA, Katamari Damacy

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I'm not going to say that if you haven't played Katamari Damacy you haven't lived, but you are missing out on one hell of a goofy, trippy good time. Following the adventures of a tiny prince, you're tasked with rolling up certain items into an increasingly large ball to replace stars, planetoids, and other space things that have gone missing from the sky. It's a game unlike any other you'll ever play (save for a sequel of said game), and it's become something of a cultural phenomenon since its release (both for the cutely costumed main character and the ridiculous music). As it turns out, even the Museum of Modern Art in New York has taken notice, and they're including the game in their Century of the Child: Growing by Design exhibit that opened yesterday and will run through November 5th of this year.

Jul
30
2012
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Deadpool Has An Announcement To Make

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Marvel's merc with a mouth has again broken the fourth wall to give all of his eager fans a life changing announcement. Over at Deadpool's official website you can hear Deadpool (voiced by famed voice actor Nolan North who recently played Deadpool in the fantastic Marvel vs. Capcom 3) announce his starring role in an all new video game, and hear him talk about a lot of other random things. The game will be produced by High Moon Studios, a studio best known for a forgettable movie tie-in Transformers game, and published by Activision. Read on for more info + the trailer that premiered at Comic-Con.

Jul
20
2012
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Preview: Hell Yeah! Sega to Unleash "Wrath of the Dead Rabbit"

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I was able to sit down with Sega for a look at a few of their holiday titles.  The one that stood out the most and left me literally drooling for a release was The Cave, which you can read my thoughts on the preview here.  There was a second title that really appealed to me.  It was first shown off at E3 this year, but I got a hands-on demonstration with one of the coolest and most notable sidescrollers of the year, Hell Yeah! Wrath of the Dead Rabbit

Jul
19
2012
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E3 Retrospective: The Cave

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Before sitting down with a very early build of The Cave, the most I had heard about the game was that it was being developed by Ron Gilbert, the creator of such incredible adventure games like Maniac Mansion and the Monkey Island series.  That was about it.  Being a gamer who cut his teeth with the original NES, Maniac Mansion is the game that introduced me to what would become a love for click-and-point adventures.  The Cave was shown off at E3 this year but it didn't really hit major on a lot of radars. Most gaming sites stuck to either posting stories about how the world was disappointed in the show or how the market is saturated with shooters.

I really wished they wouldn't have wasted my time with such editorials. Instead of whining about the “FPS'ing” of every game ever, I wish they would have spent more time raving about the incredible game that is The Cave and why everyone who owns a gaming console or a PC must buy this game when it is finally released. After spending some time with the game, I plan on making sure that any and every gamer that I know plays it. 

Jul
15
2012
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For Blizzard's "Diablo III" the Devil's in the Details

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I truly believe that when the book is written on Diablo 3 that one word will sum up the game better than anything else: frustration.

Like so many of millions of other gamers, I have waited more than a decade for the next title in the Diablo library.  I understood a long time ago that Blizzard was a developer that never rushed a product, and that required patience as a fan.  It doesn't help that on the night of the launch of their product that their servers were completely overwhelmed, leaving people like me who have been anxiously waiting thinking that their patience had been reward staring at a screen that basically said, “Sorry, game ain't working yet.”  Within a single night, Blizzard proved that the constant internet connection is a terrible idea. 

May
24
2012
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"The Amazing Spider-Man" VGA Trailer Shows Mutant Rhino

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Will The Amazing Spider-Man video game be the one that breaks the movie-to-video-game curse? There's a huge disparity in quality between video games based on superheroes and those based on superhero films. The latter genre has always been rather horrible, and most gamers just dismiss them outright because they're usually rushed to market with no consideration for controls, graphics, or expanding upon the film's story. Superhero video games, on the other hand, have seen a recent surge with the Batman: Arkham Asylum and Batman: Arkham City games setting a new bar, and before that the Marvel Ultimate Alliance and X-Men: Legends cames offering entertaining button mashers.

The new trailer for The Amazing Spider-Man video game reveals what the Rhino will look like, and keeping in fashion with the Lizard, it's not just a man in a Rhino suit but a quarter-man three-quarters-rhinoceros hybrid. In that respect, it's kinda cool. The game will be available on Xbox 360 and PS3.

Feb
24
2012
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"Max Payne 3" Trailer Hints at Big Changes in Franchise

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Mark Wahlberg might have torpedoed Max Payne's chances of becoming a film franchise, but he can't kill the popularity of Rockstar Games's original third-person shooter. And yet, all is not the same in the house of Payne, because Rockstar has shifted away from developer Remedy Entertainment and has also taken the writing reins out of series creator Sam Lake's hands (by contrast, actor James McCaffrey is returning as Payne's voice). Exactly what that means for the game's quality is uncertain, because those two factors are a huge part of what made Max Payne consistent from one game to the next. This time around Rockstar is doing it all in-house, and handing over the story direction to Dan Houser, whom they've had great success with as the lead writer of their Grand Theft Auto III franchise.With those changes in mind, take a look at the new trailer for Max Payne 3 below, and then, just for comparison, measure it against the trailers for the first two Max Payne games. 

Feb
17
2012
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