| FarCry 2 (PC) |
| Written by Andrew Johnson | ||||||||||||||||
| Monday, 12 January 2009 | ||||||||||||||||
StoryEnough to get by, the base storyline will interest you but isn't quite... amazing. The story GraphicsThe graphics are beautiful in this game. Absolutely the most gorgeous graphics I've seen since Crysis. FarCry2's graphics aren't quite to par with Crysis, but they're certainly second best. Even with the gorgeous graphics, those of us who can't quite run it on full will not be disappointed. GameplayAs I mentioned above in the Story section, Sickness is ever present in this game. Another constantly present and absolutely original detail of the gameplay is gun degradation. Due to the setting, and the poor conditions you're in, it's very uncommon to find a firearm in good condition. Because of this, the guns that you find will begin to break with use. This causes them to jam, and while you can still use the weapon, it's incredibly irritating and will surely cause you to stop using the weapon. Throughout this game you will come to love the flamethrower. One of the most noticeable achievements for this game is it's AI. It's absolutely fantastic. Enemies react as they should, and have even been programmed to use the fire-propogation system against you. AI is never without it's quirks though. Many times I killed one enemy, to have one directly beside it not budge. This isn't quite right, but excusable. I've also shot quite a few enemies to have them simply stand still! That, isn't excusable. While the AI is truly a success, despite it's few quirks and issues, the enemies themselves are not. There is a very limited amount of enemy-types. In an open-world game most expect to see many many enemy models and varieties. This is not so here. It's not a major issue, but noticeable. AudioThe sounds are high-quality, and the music is fitting and discrete. I found no problems with the sound, and have nothing but good to say about the excellent sound-design. Overall
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