| F.E.A.R. 2: Project Origin |
| Written by Sean Anthony | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Friday, 27 February 2009 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Oh, the horror genre. It works so hard and has produced so little for us in the recent years to consider great, yet Monolith and Warner Bros has produced a great addition to the saga of F.E.A.R. with F.E.A.R. 2: Project Origin. With F.E.A.R. we were given a radical storyline that fallowed Story:The story fallows new protagonist Michael Becket, a Delta force soldier who is sent to Genevieve Aristide’s penthouse to take her into protective custody roughly 30 minutes before the original F.E.A.R. had ended. While your team goes through Aristide’s residence you find it has been overrun with ATC (Armacham Technology Corporation) mercenaries headed by Colonial Vanek. When you find Aristide you switch into That’s all I am going to give you to start, but the game has an amazing story that is deep and just as scary as the first one. The game just goes psychotic and real fast too. It keeps you heavy on your toes and sweaty on your trigger all while fighting the ATC as well as a very pissed off The story, just like in F.E.A.R. is extraordinary. The depth and twists are among the best in today’s gaming and create an atmosphere that gives you doubt as well as creates fear. Project Origin takes it a step further and forces your confrontations to be more brutal especially when fighting Story: A-Gameplay:Here is the peanut butter for the F.E.A.R. sandwich. The gameplay is not only better; it makes the game more intense. The added so much more to your character from what you had with the Point Man. As Becket you have several new things at your disposal from the original F.E.A.R. game. Some of your weapons have a secondary fire such as going from burst fire to automatic which can help conserve ammo, as well as being able to push over things such as tables and move couches for cover. The cover system is a fine addition to the F.E.A.R. universe and not only makes the game scarier, but makes the game more tactical as well. Along with the ATC and the lovely Replica troops, you get to fight the psychopathic The gameplay is like F.E.A.R. on speed with more to kill. The gameplay is honestly one of the most satisfying and best I have played in awhile. The gameplay without the story would still make this a decent game, which shows how solid it is. This game while linear, is really amazing and enjoyable and actually worth more than one playthrough. The game offers great firefights, hardcore hand to hand against Gameplay: A-Graphics:The game offers some beautiful and exotic graphics. The explosion is just extraordinary at the start of the game and Graphics: B+Sound:If gameplay is the peanut butter then the sound is the crust, just making it even better each time (If you don’t like the crust then go with some Lay’s). The sound is just one of the best around. From weapons to When firing and hitting objects they make noises that appreciate what it would possibly sound like in a real life firefight. To me this is a great addition in accordance with the games hard work on effects which encompass a heavy duty within Project Origin. I have to salute the sound work for simply filling in all the small cracks that are usually overlooked in most games. The small details can be what make a game go from good to great and truly Project Origin is walking that fine line. Sound: AReplay:
The replay is actually not too bad. The online games feel reinvigorated compared to other FPS other than Halo 3 which of course is still played religiously. Project Origin added to its buyability (that’s my word) by making the online something that while is online, still has that haunting and creeping factor built into it. The storyline, as I said before is good and I actually went through it about 3 total times and found plot points I missed along the way, but that’s me. While Project Origin has been getting ragged for being linear which honestly it is, but you have to make best with what you have and in my opinion, it did that. The story is interesting and scary and the multi is worth at minimum a look see. You might find yourself logging on and playing Project Origin on multi once in awhile and it keeps true to it with the achievement list as well. Alas, this game is not about the multi, but about the single campaign and thus the game does have a weakness in the online department. Competing against GOW2 and Halo 3 nowadays is rough and made no easier each day. It can seem now that companies add online simply because it is a norm and that is unfortunate. Replay: B-Overall:The game is worthwhile and delivers. For a horror games fan this is a must own as it is one of the best of the genre in the last few years. The game offers a story filled with haunting moments and other times when pure terror takes over. Trust me, the first time The sounds are haunting; the graphics are violent and angry all while keeping you in the dark literally. It is graphically strong minus a few dings here and there such as light fixtures and the game is just overall really well done in my book. It is weak in the online department, but this game is not being bought by you to play it online. It is a game that you want to play and freak out to as well as be amazed. The game is worth a rental and if you’re a horror genre fan this is a must buy no doubt. I enjoyed it and it is, along side Dead Space one of the best horror games in the last few years. Overall: B+
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