Fight Club Review

Well first let me point out that they are about 4 or 5 years latereleasing the game, you would think they would try and put a game likethis out when Fight Club was a new movie and getting more attention,but they didn’t. They obviously didn’t spend the extra time working onthis game though. It’s rated M for blood, violence and language, butthey probably should have added boredom to that list.

Afterabout 5-10 minutes into the game you realize that fight after fightnothing changes except the name of your opponent. The storyline is dulland the cut scenes between each fight aren’t even animated, they arejust still shots with voiceovers. Kind of lame guys.

Graphics:
At least they put the xbox capabilities to a little use with thecharacters rendered pretty nicely, though many look very similar minusthe main characters. The one cool feature during the fights is when youfinish off your opponent and break one of their bones it shows askeletal shot of the bone breaking. Sort of interesting to see thefirst time.

Controls:
The controls are like your average fighting game, kick and punchare your basic moves and you can use a combination of the buttons toperform more advanced moves.

Sound:

Well…there isn’t much to it here either. A basic soundtrack andsome sound effects for when you break bones or throw someone intothings, nothing spectacular.

Overall:
I’m really not sure why they even bothered with this game, I guessthey were just looking for some extra $$$ or had some spare time. Itlacks any real innovation and becomes dull and mind-numbing after justa few fights as every fight is exactly the same. Whoever approved thisgame needs to get a beat down themself. Unless you have a lot of extratime and no other choice, pass on this one.

"Fight Club" is on sale November 16, 2004 and is rated . .

Mar
30
2005

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